Profile kate bazilevsky

Kate Bazilevsky
California, USA

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Brainstorm Ideas and Be Advisor

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World Wide

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Video Games & Mobile Applications

Video games/mobile applications (a la Pokémon Go) based on chimerical images from people's natural programs from the Catalog of Human Population

Large gaming

Special Scientific Info-Analytical Laboratory—Catalog of Human Souls is engaged in developments of the Catalog of Human Population (since 1974) based on decryption of an ancient Far Eastern source that describes 293 subtypes of biological type Homo sapiens. Since this Catalog has a surprisingly wide range of application in any kind of human activity, including business, we have a number of business ideas and projects, and are looking for business partners and investors

We have a few ideas for new type of video games, including mobile applications (a la Pokémon Go). Games that we are suggesting are also based on chimerical images of characters (like in Pokémon Go). However, we are proposing not thought up (artificial) chimerical images, but chimerical images from natural programs of Homo sapiens from the Catalog of Human Population. Since we are proposing to create a variety of games based on images from the human unconscious (language of natural human “software”)—it can safely be assumed that they will have more success with the public than games with fictional characters, which have nothing to do with their psyche. We can suggest multiple options for games, depending on the scale of the developer’s target market and the game’s objective (developmental or simply recreational).


  1. In an already existing scheme of a game, characters are fully replaced by those images (chimeras, animals, mythological creatures, demons, spirits), which are directly related to psyche of Homo sapiens. This is an example of a purely recreational game.
  2. We have an idea for a completely new game, or rather a series of 366 (the number of days in a leap year) games—meaning, a separate game for each of the 293 subtypes of Homo sapiens. (Note that the number of subtypes does not equal to the number of days in a year. Also, considering the world population, currently each subtype is about 20 million people). Each such game has its own, unique characters and plot. We can provide detailed descriptions of characters and the plot to developers. This example is of a recreational, as well as a developmental game. The main benefit for developers of this series is that the entire human population (regardless of age, gender, race, nationality, place of residence) automatically becomes the target market.

If you would like to consider potential collaboration, please contact us.

NOTE: All projects are proposed on the basis of scientific research and discovery of the Catalog of Human Population as a resource, in which 293 subtype structures of the biological type Homo sapiens are described in detail ( Our scientific research laboratory is developing the Catalog of Human Population, which (on the basis of innovative author’s technology) allows identifying contents of the unconscious structure of psyche of any person. We do not claim the status of experts in all of the following fields—in most we act only as generators of ideas and/or consultants. However, since the Catalog of Human Population allows to identify to which one out of 293 subtype structures any Homo sapiens belongs and identify his/her individual structure of psyche in the form of a program implanted from birth at the genetic level—this provides a possibility to apply the Catalog even in those areas, in which we are not experts. The technology of identification to which subtype a person belongs is based on the phenological principle. This is the key to obtaining any kind of information about a person: innate qualities of character and life algorithms, talents and abilities, true motives, goals, objectives, desires, aspirations and “weaknesses,” which people often carefully hide. The Catalog of Human Population describes the structure of psyche (“program”) of a person regardless of race, nationality, gender, etc. In addition, the Catalog contains a toolkit for powerful psychical influence on both separate individuals and huge groups of people. Besides projects listed at, we are also interested in hearing about other collaboration and business ideas based on use of the Catalog of Human Population - please contact us.

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